Boosting Employee Motivation: The Strategic Power of Gamification in Learning and Training

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dc.contributor.author Rukshan, A.
dc.contributor.author Prasheenaa, A.
dc.date.accessioned 2026-03-23T05:57:52Z
dc.date.available 2026-03-23T05:57:52Z
dc.date.issued 2026
dc.identifier.citation Alexander, R., & Abenayan, P. (2026). Boosting employee motivation: The strategic power of gamification in learning and training. In Editor Thevananth, J. (Ed.), Information technology and management: Multidisciplinary perspectives on AI and ICT in a changing world (pp. 105–114). Shanlax Press. en_US
dc.identifier.uri http://drr.vau.ac.lk/handle/123456789/2019
dc.description.abstract Employee motivation is a critical driver of organizational performance, learning effectiveness, and long-term competitiveness. In recent years, gamification has gained prominence as a strategic approach to enhancing motivation by integrating game design elements into non-game contexts, particularly within employee learning and training environments. Adopting a conceptual and narrative literature review approach, this chapter synthesizes theoretical and empirical research from information systems, organizational behaviour, human resource development, and service management to examine how gamification influences intrinsic motivation. Grounded in Self-Determination Theory, the chapter critically analyses how gamification artifacts, such as points, badges, leaderboards, challenges, feedback, and narratives, support or hinder the satisfaction of employees’ psychological needs for autonomy, competence, and relatedness. Drawing on cross-sector empirical evidence, the chapter provides a comparative analysis of gamification outcomes across knowledge-intensive industries, professional services, hospitality and tourism, education, and healthcare. While findings indicate that well-designed gamification can enhance engagement, enjoyment, and learning persistence, the review also highlights potential risks, including over-reliance on extrinsic rewards, excessive competition, and superficial participation. Based on these insights, the chapter proposes theory-informed design strategies for implementing gamification as a sustainable motivational support system rather than a performance control mechanism. The chapter concludes by outlining future research directions, emphasizing the need for longitudinal, cross-cultural, and ethically informed studies to advance understanding of gamification’s long-term impact on employee motivation and learning. en_US
dc.language.iso en en_US
dc.publisher Shanlax Publications en_US
dc.subject Gamification en_US
dc.subject Employee motivation en_US
dc.subject Intrinsic motivation en_US
dc.subject Learning and training en_US
dc.subject Self-Determination theory en_US
dc.subject Digital learning platforms en_US
dc.subject Employee engagement en_US
dc.title Boosting Employee Motivation: The Strategic Power of Gamification in Learning and Training en_US
dc.type Book chapter en_US
dc.sdg Quality education en_US


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