Digital Gamification as a Tool of Peacebuilding in Post-conflict and Emergency Settings: Understanding the State of Digital Transformation and Innovation for Peacebuilding in Sri Lanka.

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dc.contributor.author Gunathilake, O.M.
dc.date.accessioned 2026-01-28T03:02:18Z
dc.date.available 2026-01-28T03:02:18Z
dc.date.issued 2024-03
dc.identifier.isbn 9786246269098 (Print)
dc.identifier.isbn 9786246269104 (e-copy)
dc.identifier.uri http://drr.vau.ac.lk/handle/123456789/1762
dc.description.abstract Following the tragic Easter Sunday Attack in 2019, Sri Lanka faced heightened ethnic tensions, prompting the need for innovative approaches to foster social cohesion, advocacy, and education. This need intensified following the Covid-19 pandemic, which increased existing social injustices in the country, creating an intersectional challenge under post-conflict and emergency context. While traditional educational approaches have been in practice for decades, educators, practitioners and academics in the peace education and transdisciplinary social development fields have recently begun harnessing the potential of digital tools such as games, virtual/augmented reality, and chat-bots powered by artificial intelligence. Various entities include Governmental, Non-governmental, and Intergovernmental organisations and academic institutions engaged in the research and implementation of digitization, gamification and Game Based Learning (GBL) alternatives for existing traditional structures of peacebuilding-focused education and social transformation among different communities. Although the impact and value of such theories and approaches have been proved and practiced globally, widely in the Global North, the impact and applicability of these digital interventions remains unclear in Sri Lanka’s local context. This study aims to explore the role of digital gamification in peacebuilding within post-conflict and emergency settings through a qualitative approach, understanding the aspects of localization, applicability, application, impact, social behaviour changes and best practices by analyzing pre-identified practitioners, educators and organisations who share lived experience. The study seeks to develop insights on the pre-conditions, effectiveness, sustainability and best practices of digital gamification in promoting peace, transparency, and accountability within affected communities en_US
dc.language.iso en en_US
dc.publisher Harmony Centre, University of Vavuniya en_US
dc.subject Digital gamification en_US
dc.subject Easter sunday attack en_US
dc.subject Traditional educational approaches en_US
dc.subject Social behavior en_US
dc.title Digital Gamification as a Tool of Peacebuilding in Post-conflict and Emergency Settings: Understanding the State of Digital Transformation and Innovation for Peacebuilding in Sri Lanka. en_US
dc.type Conference abstract en_US
dc.identifier.proceedings Asia Pacific Peace Research Association Conference 2024 en_US


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    Asia Pacific Peace Research Association Conference 2024

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